• Belial vs Orks

    Belial earned renown at the Battle of Piscina IV, fighting in the defence of the world’s capital, Kadillus Harbour. He led the 3rd Company in a weeks-long delaying battle against…

  • Crisis Battlesuits

    No single image represents T’au ingenuity and progress better than teams in XV8 Crisis battlesuits leaping into battle, and no battlesuit in the T’au arsenal is deployed more frequently. It…

  • Kroot Hunting Pack

    The Kroot are by far the most common alien auxiliaries serving in the Fire caste’s armies, with many billions of their kind armed for war and assigned to Hunter Cadres…

  • Farsight

    O’Shovah is the most divisive figure in T’au history and the greatest warrior ever born of Vior’la Sept. He is a protégé of Commander Puretide. He won great victories on…

  • Krootox Rampagers

    Younger Krootox are much more agile and hot-tempered than their older counterparts, though no less devoted to their riders and their kin. Together they form Rampager packs. Dexterous, formidably strong…

  • Vior’la

    The name Vior’la can be translated as meaning hot-blooded – this is certainly a fitting description for the T’au who hail from this sept. Its Fire caste enclaves are hugely…

  • Aun’Va The Ethereal Supreme

    ‘It saddens me greatly that we must take arms against the peoples of the galaxy. By their deaths, they deny themselves the liberation that is only to be found in…

  • Hammerhead Gunships

    The Hammerhead Gunship epitomises the T’au way of war. Not only is this hover tank resilient and possessed of truly ferocious firepower, but it is also swift and manoeuvrable enough…

  • Orks vs T’au

    The First Sphere expansion was an era when the might and value of the Fire caste were fully appreciated by the rest of the Empire, for many worlds played host…

  • Szarekh the Silent King

    Shatterer of the Star Gods, Defeater of the Old Ones, Bringer of Unity, Master of the Final Triarch, Wielder of the Sceptre of Eternal Glory – these are but a…

  • Skorpekh Destoryer Fighting Orks

    While many strains of insanity have afflicted the Necrons, the nihilistic murder-madness of the Destroyers has proven pernicious and increasingly widespread. Destroyers eschew all notion of personal ambition, desire or…

  • Reshaping Reality

    Whatever a tomb world’s nature or conditions, once the sleepers arise its fate is irrevocably altered. Landmasses shudder and huge subterranean tomb cities stir beneath the surface. Vast structures force…

  • Codex: Necrons Cover Art (10th Edition)

    To face the Necrons in battle is to stand against death incarnate. It is to know the terror of annihilation at the hands of beings who should be long rotted…

  • Their Number is Legion, Their Name is Death

    The Necrons are feared across the Imperium and beyond as a species of seemingly immortal android warriors. Dark rumours circulate of ancient tomb complexes rising from beneath the surfaces of…

  • Tomb World

    The armies of the Imperium have encountered Necron tomb worlds from one edge of known space to the other. Even still, Humanity has discovered but a fragment of the dynastic…

  • The Silent King Arrives

    More Necrons awaken all the time. As their numbers grow, so too do the dire threats they pose to the galaxy. Now Szarekh, last of the Silent Kings, has returned…

  • Court of the Phaeron

    Every tomb world is governed by its ruling noble. These rulers are surrounded by their Royal Court, an assemblage of lesser nobles – nemesors who command the royal legions, Royal…

  • Codex: Necrons Cover Art (9th Edition)

    The Necrons of the 41st millennium are a dark reflection of their faded glories. Aeons of slumber in cold stasis have seen madness creep into the minds of their noble…